T1 is placed on par with a VCS team but the “bitter” difference is here

It can be said that T1 is making many viewers feel extremely worried before the LCK LCK playoffs in the spring 2024. At the moment, they have soon won tickets to continue. However, having a full squad but losing weakness to Gen.G, the other Dplus made it difficult and later being “captured” by Hanwha Life Esports was very concerned. The gameplay of T1 is simple, with the background of the members' mutations as a fulcrum. But there is a formula that is being repeated: T1 maintains a balanced game until the opponent makes mistakes and finally ends the game.

The failure of T1 is still being "dissect"

The failure of T1 is still being “dissected”

If reviewed briefly, this game shows a pragmatic level to the point of coldness. However, if the opponent is strong teams, tightly competing and less loopholes, this tactic will immediately face difficulties. Gen.G or HLE are typical examples. Gen.G does not give T1 any chance. While HLE can overcome their mistakes in the match. T1 can maintain a balanced battle with both teams. But when the opponents accelerate, the one who made the mistake was T1.

T1's gameplay is revolving around a formula: If necessary, it will maintain a balance - data-lazy-src=

And some viewers realize that T1's play is also applied by many teams, but for VCS audiences, this play will probably remind a lot of eSports grams. Specifically, GAM also regularly maintains a balanced battle, and makes use of the opponent's mistakes through continuous gank situations, tapes or every time they compete for big charms.

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GAM in VCS also has almost similar gameplay

GAM in VCS also has almost similar gameplay

However, the opinion also pointed out the basic difference: “T1 makes me feel a bit similar to the GAM team in Vietnam. When I watched VCS, the team (GAM) also took advantage of the opponent's mistake. But LCK was not VCS and I felt that the GAM team was stronger than the rest.

A audience is indicated when the gram is in the VCS, and in LCK, there are many strong teams not inferior if not more than T1 than T1

A audience is indicated when the gram is in the VCS, and in LCK, there are many strong teams not inferior if not more than T1 than T1

Perhaps, this gameplay is based on the pragmatic that the teams want to impose on the opponent as well as the match. And perhaps, there is no connection between GAM and T1 except the similar gameplay. But it is clear that T1 regularly performs this type of tactic has also created a reverse reaction and they themselves have to improve soon, especially the playoffs that have approached.

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