Season 12: 3 squads are “fluttering” about to be extremely carpeted in the 14.16 version

After the reciprocal debut of season 12, some squads were superior to the rest of the game. So a few hours ago, the Project Director of the Quality Project – Riot Mortdog introduced the extremely important changes of the upcoming 14.16 version to balance the teams that are too strong. Especially the main 2 main forces are overwhelming when the quality of Season 12 is officially launched.

Syndra – Season 12 pioneering

At the time of testing at the PBE server, Syndra is not a unit that has been given too much attention. However, when the quality of the 12th season was officially launched, gamers gradually discovered her “unreasonable” power. Different from the usual 2 main money, Syndra can even help players win even when at 2 -star level. This unit only needs a well -tolerant system to launch many times is more than enough to “blow away” the opponent.

Season 12: 3 squads are

Syndra has a “ridiculous” power that even at a 1 -star level is still available to defeat the Syndra squad – pioneering opponents with 3 -star main power

So in the upcoming 14.16 version, Riot Games has been very heavy in Syndra's damage. Moreover, the time of launching of this unit also increased from 0.3 to 1 second and caused the accumulated accumulation speed quite a lot. This change caused Syndra's output damage to a sharp decrease in the middle and the end of the match and ask the player to be very lucky to upgrade this unit to 3 stars early. If not, the Syndra – pioneering squad will drop extremely quickly at the end of the match and easily cause gamers to be eliminated before entering the Top 4.

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Season 12: 3 squads are

All Syndra's damage index and time are heavy in Nerf in version 14.16

Kassadin – Continuing theCC Season 12

Although there is no “unreasonable” power like Syndra, Kassadin is still a very strong main force in the middle of the match. The unpleasant point of this unit lies in the ability to create too large shields continuously thanks to high attack speed and quickly energy regeneration. This gives Kassadin the ability to survive too strong and enough to resist large damage in the middle of the match. Meanwhile, this unit has the ability to deal no small damage.

Season 12: 3 squads are

Kassadin level 2 stars can “weigh” in the middle of the match when it is fully equipped

To overcome this, Riot significantly reduced the amount of basic shields as well as the amount of damage on Kassadin's attack. This change makes Kassadin no longer possess the ability to remove superior fighting as it is now. It should be known that in the 14.16 version, Riot also strongly buffed the damage index of the Gunners, warriors or Tien Linh clan. So if you have not reached a 3 -star level, Kassadin is very easy to become the target for the opponent to “shoot down” and make players a serious deficiency of damage.

Season 12: 3 squads are

Kassadin in the next version will no longer be able to fight too strong as the current

Honey bee – kog'maw

At Season 12, Riot has launched many “heroic core” to diversify the gameplay of the “dignity flag”. However, they spent too much for honey bees when there were 2 units of these clan including Blitzcrank and Nunu owning “heroic core”. Combined with the ability to both deal strong damage and speed buff from Kog'Maw, the honeycombit when there is enough squad becomes difficult to be prevented. This makes the 3/4 leading squad in the top 4 ratio (statistics from metatft.com) are all variations of honey bee squad.

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Season 12: 3 squads are

According to statistics from Metatft.com, 3/4 of the leading teams in the top 4 are all variants of the honey bee squad – Kog'Maw

Season 12: 3 squads are

However, with KOG'Maw heavy Nerf in the 14.16 version, the situation is hard to continue in the future.

And in the 14.16 version, Riot Games was very heavy and the damage index from Kog'Maw's skill. Accordingly, this unit will lose 35% of the interactive index with SMCK at a 3 -star level and reduce the amount of output damage significantly. This makes the normal Reroll honey bee play with Kog'Maw weakened and gamers are forced to depend on the “heroic core”, which appears at an extremely small rate and is not a stable climbing plan.

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