LPL communication: “Becoming an eSports player is 7 times harder to enter Thanh Hoa

For League of Legends, the number of players around the world is actually extremely large and the game is also considered “national MOBA game”. The tournaments that attract a few millions of viewers are completely normal. In particular, there are also many people who become professional players each year. Of course, not everyone has achieved success, but it can be said that becoming a professional LoL player in particular and eSports in general have been the dream of many young people today. Especially when, the sports agencies have also made Esports a formal financial competition at some world -class sports events, like last year's ASIAD is a typical example.

Esports has become a subject to be a medal at ASIAD

Esports has become a subject to be a medal at ASIAD

One of the typical reasons for the Esports player to become a desirable job, is from income. There are many professional players with very high incomes, not only from gambling but also from advertising contracts. For example, Faker is the brand face of many famous brands such as BMW, Samsung, gaming product lines … or Thery, Uzi also have very good income. In the twenties, a player can receive tens of millions of income (here is the yuan) each year – these are tempting numbers.

Faker is the highest income League of Legends

Faker is the highest income League of Legends

But according to the former World Championship Warcraft 3 and currently the manager of Team WE (League of Legends) – Li Xiaofeng, becoming an eSports player is not easy and the rate of becoming a professional player is 1 million. He cited: “In 2019, an eSports organization opened a young talent selection of up to 100,000 people. But only 10 people were chosen to continue and then only one last one participated in professional matches.”

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Li Xiaofeng - World Champion of Warcraft 3 and is currently the manager at Team WE confirming that the rate of becoming the Esports player is 1 of 1 million

Li Xiaofeng – World Champion of Warcraft 3 and is currently the manager at Team WE confirming that the rate of becoming the Esports player is 1 of 1 million

According to LPL media, the rate of 1 per 1 million is even lower (about 7 times) compared to the rate of passing into the two best universities in China, Thanh Hoa and Beijing (Bac Dai). The percentage of passing into these two schools, according to 2020 statistics, is 0.073%.

LPL media said that becoming a professional eSports player is even more difficult than Thanh Hoa - Bac Dai

LPL media said that becoming a professional eSports player is even more difficult than Thanh Hoa – Bac Dai

Of course, becoming an Esports professional player will have different criteria compared to examinations to these universities. But there is a fact, the percentage of normal eSports players becomes extremely low. Moreover, despite the world's leading mighty eSports background, the Chinese country will still prioritize learning culture with academic qualifications, and to do other jobs.

Pictures of famous Chinese high exams

Pictures of famous Chinese high exams

Not to mention, becoming a player is one thing. To get high income, that player must have achievements. Names like Uzi, Xiaohu or foreign soldiers like Thery, Rookie … have had too many achievements in the professional League of Legends. And it was they had to trade health (both physically and psychologically). While less language people will be more difficult. Like MLXG used to be Uzi's teammates, it was also a “LPL forest god” for a while but his life after retiring was extremely difficult.

The same team but MLXG (holding a trophy) and Uzi (on the right side) have a very different life

The same team but MLXG (holding a trophy) and Uzi (on the right side) have a very different life

In addition, a few years ago, a female coach of Esports Trung died of cancer. This raises the awakening of the extremely toxic habits of many players, such as staying up late, labor force, erratic eating … and that is what needs to be exchanged to own the dream income.

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Injury, worn health, erratic eating easily lead to disease ... what the players have to trade (but not necessarily successful)

Injury, worn health, erratic eating easily lead to disease … what the players have to trade (but not necessarily successful)

Becoming an eSports player in general and LPL in particular has never been easy. Not only is passionate, but also a sense of responsibility and talent. Players like Faker are “rarely”. But perhaps there will still be young people who are passionate about professional Esports players and are ready to engage despite knowing extremely difficult.

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