T1 proves League of Legends or eSports is never like traditional sports

The drama between T1 – Gumayusi – Smash and the controversial decisions of the T1 coaching staff as well as the results in the matches at the LCK Cup 2025 or the Regular Seasons 2025 up to the present not only make the community wave, but also accidentally outlined a truth: League or Esports in general cannot operate as traditional sports, no matter where the similarities come. T1 is a typical example for this limit.

T1 has proven a huge difference between League of Legends and any traditional sport

T1 has proven a huge difference between League of Legends and any traditional sport

Rotating the player to break the coordination between the players, as T1 is having difficulty

Of course, any team sports need to be coordinated. But with Esports, the case here is League of Legends, the coordination only takes place within the 5 people and the situation sometimes in seconds is able to change the situation of the match. Any handling phase does not understand any ideas can lead to pathetic failure. And it is this, making the player turning the player completely unnecessary, if not “self -destruct”.

Not to mention, the fact that a player in the support position must play with 2 ADs with 2 different play styles in the same match, at first hearing can be simple. But a professional match is not a rank. If a team does not play as a unified block, the opponent is in excess of the lack of links and makes the team “embrace”.

A team that the players cannot coordinate is a failed team

A team that the players cannot coordinate is a failed team

Pressure for players, especially at T1, is much heavier

Unlike traditional sports, the esports players in this case are League of Legends, must be in direct contact with the pressures from fans. They cannot avoid it, nor will anyone give their comments in difficult circumstances. Even with T1 alone, this team also contributes to push the negative up, through the players in contact with fans in the POPS part or there are memberships. And everyone knows, the members of T1 are flooded with Gumayusi's anti-fans.

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The replacement of the person in the last game of the match against Fox, not only does not do better, but just as a bet of BHL T1. If the team won, everything would be fine. But the fact that T1 lost. And then, Gumayusi and Smash became “victims” controversial like the past few days.

The players of T1 and famous eSports teams have no way to avoid the pressure of public opinion almost every day.

The players of T1 and famous eSports teams have no way to avoid the pressure of public opinion almost every day.

The role of BHL T1

In traditional sports, the coaches have reasonable decisions and everything is clearly transparent, at least for the students before the game begins. And in the opposite case, the players will respond publicly and the coach will have to revise or continue “bogged down” and then receive a plaster. But in League of Legends, the position of the coach and players is often not like that. The forced players always have to follow the coach even though everyone may see mistakes.

But then, the person criticized as the players. Nobody dares to doubt coach Kkoma – the coach has the most professional League of Legends. But coach Kkoma is not a god. He used to be wrong and still showing mistakes. But all are still being filled just because of simplicity: he was the one who bought the computer and contributed greatly to create the “Demon King” Faker.

And BHL T1 is constantly controversial and does not have a clear orientation

And BHL T1 is constantly controversial and does not have a clear orientation

T1 may find a plan, whether positive or negative, for the current situation. But it can be said that it is the fans of this team that no longer expects much on MSI. And perhaps, the goal of 1 of 4 teams attending Worlds will be more feasible, at least for the current T1.

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