The hunter system of theCCL season 12
Among the physical force systems of Season 12, the hunter proved quite inferior in the 14.17 and earlier version. Perhaps only Jinx is used a lot when combined with Wukong while other units like Nomsy, Twitch or even Olaf are not effective. So in the 14.18 version, Riot Games had a series of beneficial edits to the hunter effect as well as related units to help it have a better foothold in Meta.
Even Nomsy Hyperroll can completely appear in version 14.18
Accordingly, the amount of SMCK received more after the defeated network at 2 hunters was increased from 30% to 35% and helped this system stronger at the beginning of the match. Moreover, 6 hunters also offered an additional 20% attack speed to increase the ability to deal damage over time. Next, Nomsy and Olaf received huge buffs for damage and operation to be able to attack more effectively. Therefore, gamers should find ways to make the most of this system to win easily in version 14.18.
The bizarre clan of the quality of the quality
The big weakness of the bizarre clan is too dependent on the technology core called the school mascot to play well. Meanwhile, the basic index of the former god in the 3 or 5 milestones proved relatively weak and did not make a significant change in the strength of the squad. In the 14.18 version, this will be changed when Riot will buff the former god's basic index at the milestones 3/5/7 generals and help this unit stronger.
The bizarre race promises to rise strongly in the new version
In addition, bizarre units such as Ashe, Syndra or Mordekaiser have received very noticeable strengths. Especially Ashe when the new skill of this unit always allows her to attack more targets and can accumulate to the end of the fight. Moreover, the fact that Mordekaiser is buff is also a rather surprising move from Riot when this is an extremely strong resistance unit. Perhaps Riot wants the bizarre clan to rise to the group of top squads, so they favor this team so much.
The Gunners of theCCL season 12
Although it is not too weak, turning to the 14.18 version, Riot still has great strength increase with the Gunners. The first is that the entire index increases damage before and after launching this system's tricks is significantly increased. Next, Ezreal's skill is redone when this unit will now only jump to another position if an opponent is near. This helps Ezreal no longer falls into the situation of jumping into the dangerous area as in the previous versions.
Ezreal after being remade will be much more effective.
Next, Varus was also redone and Riot also greatly reduced the time of launching this unit. In addition, the more Varus has more attack speed, the skill time is also reduced, so this unit can now cause more effective closer to it before. These changes will help the Gunners become extremely strong in the middle and the end of the match when activating 4 generals.